You can't really scrounge enough money to pay your hotel bill on day 1, unless you succeed in some checks and scour every corner of the map.Money is hard to come by, especially during the second day, when you have to raise 20 réal to pay for a hotel room.Time stops advancing at 2 AM though, at that point you need to sleep to move on to the next day. It is completely paused when walking around and during mid-dialogue (so you can take as long as you want to read, or go back through previously triggered dialog). Time only advances by choosing dialogue options (and only if you haven't read these options before).Make sure you have your Horrific Tie equipped when talking to the drunks and under a certain building. Equip new clothes and tools as you receive them, in case doing so helps acquire a new thought or quest.They turn from Grey to Blue if you've equipped an item which can open them. Yellow outlines indicate objects detected with Perception. Green outlines indicate either doors, or objects with a dialogue interface.These two thoughts (+ "Wompty-Dompty Domp Center", which can be found on day 3, at the south-west end of the island, from a man admiring a mural) will give you a lot of extra resources as you explore.But you only need to ask about two things - Wild Pines, and how it handles 8% of the world's cargo, and reality lowdown - "where are we?" She has a huge lore dump for you, to the point that the game outright recommends you don't read it all at once. Such a person is Joyce Messier, the Wild Pines representative (in a boat in the north-western part of the map). ![]() Lena, the cryptozoologist's wife (in the wheelchair) will tell you that your amnesia may be helped by a "reality lowdown" from some rich person. ![]()
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